TON Kombat has long outgrown its tapper roots: it's now a small RPG with seasons, bosses and gear upgrades based on published odds.
The premise is simple: eight houses from the TON ecosystem fight in one arena for the throne. You join a house, fight for it and collect rewards, and from there the game turns into leveling up your warrior, your horse and your pet.
Everything runs in seasons, each with its own name and dates. Thunder Reign ran from May 21 to July 15, Solar Wrath from July 17 to August 26, and Dark Eclipse kicked off on October 3. Each season brings a new arena tier and new bosses such as the Crimson King and Terror Root.
Gear is where most of your time goes. Items can carry five stats: two legendary, two epic and one rare. The developers publish the upgrade odds themselves: 90% from level 1 to 2, 85% from 2 to 3, then 75%. A failed upgrade keeps the item at its level, but the materials you spent are gone. Horses let you reroll stats while locking the base one, and pet equipment lets you lock the lines you want to keep.
Besides the horse, your warrior has a pet with its own equipment, plus runes that upgrade with the same odds as gear. Diamonds come from a mine, which now has a second, richer level. At the end of each season the top warriors receive rewards.
There's also Royal Game: you get 10 turns per season, each one unlocks a reward, and after the tenth you wait for the reset. Every so often double rewards switch on for a few days. Solar Wrath also brought a new gacha round and opened a higher power tier in the arena.
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