Plate rolling wrapped in a whole economy: each plate you roll goes to the buyer or the garage, and the roubles feed cars, a market and casino modes on game currency.
Roll a plate, then decide what to do with it. The buyer takes it and keeps 10 % of the valuation; the garage keeps it for you. Auto-sell by rarity saves taps. Countries: Russia, Belarus, Ukraine, Kazakhstan, Armenia, Dubai, China and Italy, plus regional collections, special series and secret plates. Secret and absolute plates exist as a single copy in the whole game. All plates and prices are made up, as the game itself points out.
Cars drop from containers and earn hourly in the garage; three fit in your profile showcase. Traffic police tasks set three goals a day, easy, medium and hard, refreshing at midnight Moscow time, and a full week without gaps earns an epic container. A roulette spins every 3 hours, and all players share one goal of 10 million rolls.
Every 10 days the season ends: rating and progress reset, while medals, prestige and Stars purchases stay, and the hundred best in the plate and wealth rankings get medals. Prestige restarts you from zero, but each prestige star permanently adds 1 % to plate sale prices, capped at ten stars. A 50-level battle pass with a premium track sits on top.
A Casino section has a coin flip, dice and crash, plate-against-plate duels with a stake, car races paying ×1.9, a daily jackpot and a plate upgrade where ×2 hits with a 47 % chance. All of it runs on game roubles: by the rules, roubles, plates and cars can't be sold for money or withdrawn. Stars buy VIP, luck, containers, plate frames and backgrounds, with a first purchase at 19 Stars. Add a player market, an auction, clans with a treasury and plate gifts to friends, up to 3 a day.
Tap a star — you can change your vote later.