A game-studio sim: you are the hamster CEO who builds a team and ships games across different genres and settings.
Your team has three professions: programmer, artist and game designer. Each hire has favourite settings, and work goes better when the game fits them. The key project score is Fun: it drives the studio's income and reputation, and every genre has a minimum threshold. As your profile levels up, new genres, settings and team slots open.
The office has development and marketing departments. Candidates come from a list that refreshes once a day. Tapping the hamster speeds up development, but taps are capped, followed by a 10-hour break; the tapper itself can be upgraded.
Gamepads come from a daily Morse-code cipher, a daily combo of three cards, gifts and codes from other games, up to four codes per game a day. Gold is the premium resource and is bought with Telegram Stars. Without you, the studio keeps working for up to 3 hours, and upgrades stretch that to 9.
Everything above comes from the project's own guide. Don't confuse it with GameDev Heroes: that is the game-development spin-off from the makers of Hamster Kombat, it opens from their own bot, and Hamster Kombat's official announcements never mention this one.
Tap a star — you can change your vote later.