A turn-based hero-collecting RPG: a campaign, hunts and bosses, plus a new season every month with leagues and GRAM prizes.
The core loop goes campaign level, Hunt battle, rewards, hero upgrades, next level. Beyond the campaign there is a Daily Boss, an Endless mode with three free attempts a day where your best run by total damage counts, and a Server Boss. The Guild Boss is not open yet.
Heroes come from eight schools: physical, fire, ice, lightning, poison, shadow, arcane and nature. Each hero has 10 gear slots and items have 8 grades; three identical items merge into the next grade, and since 18 October rings need four. Summoning was reworked in mid-October: it no longer drops items, and duplicate heroes turn into Duplicates that buy the item you want in the shop.
A season lasts a month and has ten leagues, from Wood up to Divine. Season six runs from 1 to 30 November, and according to the project its pool is 5,000 GRAM, with 500 of that for the Server Boss; GRAM can be withdrawn to a Telegram wallet from 10. Players brought down October's Beholder, a boss with one health pool for the whole server, in 7,626 fights.
The game launched in May 2026, has had a Russian translation since late May, and on 1 September progress was reset with purchases compensated. There is a battle pass whose premium track adds triple-speed animations and auto-battle.
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