A zombie defense game where the base stands mid-field and five heroes on its roof and platforms hold off waves from every side.
The heroes fire on their own; you decide who to level up and when to hit a skill. The first twenty waves go down almost without losses, and the real wall starts at wave 21. There are five heroes, unlocked by wave: Gunner at 1, Bomber at 5, Sparky at 10, Blaze at 20 and Frosty at 30. Each goes up to 150 levels and 5 rank stars. Skills sit on buttons with their own cooldowns: Barrage triples fire rate for 3 seconds every 12 seconds, Airstrike drops 5 bombs into the thickest crowd every 18 seconds, Chain lightning hits 6 targets, Firewall raises a wall of fire for 5 seconds, and Frosty freezes.
A boss arrives every fifth wave, three of them in rotation: Conehead on waves 5, 20 and 35, the Butcher on 10, 25 and 40, and Mama on 15 and 30. If the base falls, you drop back one wave, but never below the wave after the last boss you beat. Between waves you pick one boost out of three, and a parachute crate mid-battle gives coins or a boost when you tap it.
Upgrades are split across tabs: Heroes for hero levels, Rank for rank stars and Tech for base technology. Offline income builds up for 8 hours. There are daily tasks, a 28-day season with a free track and a pass, and a weekly league that groups up to 30 players on one of 5 tiers. Inviting a friend earns a reward.
Everything paid is optional and costs Telegram Stars: VIP for 30 days at 199 Stars adds x2 speed and auto skills, the season pass is 99 Stars, the starter pack 49, and a rematch after the base falls 10 or 25. The game runs in English, Russian and Ukrainian, with a feedback form inside.
Open the game, beat the first wave and spend your coins on Gunner's next level.
Tap a star — you can change your vote later.