Madhouse
A multiplayer RPG: floors with bosses, clans, underground fights, pets, weapons and a yard full of traders.
Only four games live here, and they share one feeling: opening a door with no idea what is behind it. None of them has a classic plot, but curiosity carries them a long way.
Madhouse is a multiplayer house where the rules reveal themselves as you go, with no guides to spoil anything, and looking around costs nothing. PLANET4 sells itself on attitude, a space adventure that is rude to you from the very first line. Loria is a role-playing game where an AI acts as game master: you pick the storytelling style and difficulty, and you can step out of character to ask the host a question.
Tower is the odd one out. You hunt treasure through a maze, fight bosses and crack chests, but rewards arrive as TON tokens whose price jumps around. You only need a wallet to withdraw.
A multiplayer RPG: floors with bosses, clans, underground fights, pets, weapons and a yard full of traders.
Play-to-earn on TON: the Tower maze, boss fights with Rosh and the Hero City RPG mode with a ranked arena.
A text RPG with an AI game master: your own world and hero, d20 and d100 rolls, a travel map.
A pixel-art RPG with dungeons, crafting, clans and a market where items sell for USDT
An RPG about a penguin colony in Antarctica: expeditions, class-based boss raids and GRAM collections
A labrador digs a mine for the LABR token: shovels, enchanting, helpers, expeditions, clans and seasons
Loria is one: a neural network writes the story from your replies, and you can tune style and difficulty. It has a subscription, but you can start without it.
Only to withdraw tokens. Exploring the maze and fighting bosses works without one.