Balls is half arcade, half gift flea market, and the second half turned out more interesting than we expected. Rounds are short and snappy. It's also easy to lose track of what you've spent.
Balls roll, gifts drop, which is roughly how Balls pitches itself. It's an arcade for Telegram gifts: play a round and, with some luck, walk away with a gift. Rounds are short, there are several modes, and Ball Race gets the most love from players.
The surprising part is the in-game market. Gifts are bought and sold there for GRAM, and from time to time there are tournaments based on purchase volume. So on top of being an arcade, it's a place to flip gifts.
Go easy on the market. GRAM and gift prices swing, and flipping can easily leave you behind. Volume tournaments nudge you to spend too, so set yourself a limit and stick to it.
Round results are largely down to luck: Stars can go in and no gift comes out, and this is no way to make money. Top-ups go through a separate bot. We'd treat Balls as a quick evening arcade and only touch the market if you know what you're doing.
Tap a star — you can change your vote later.